Save Ceaird
Engine: Monogame
Duration: 3 months
Role: Everything
Team Size: Solo
Overview:
Save Ceaird is a classic zelda-like 2D adventure game based. This was the second completed game I made by myself. It was made as part of my second Graded Unit at Edinburgh College. The player needs to collect the 3 pieces of the siosar that are in 3 different dungeons. Within each dungeon the player needs to fight different enemies and complete puzzles to advance to the end. After collecting every piece and completing the siosar, the player advances to a boss fight.
What did I do?
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I had to create art for enemies and the environment
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I designed 3 different enemies types and coded their behaviours and attacks
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I designed and created a attack, parry and block system for combat including reflecting projectiles
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I wrote a short narrative and established some world building the player could discover through exploring the map
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I learned how to use the Tiled software and produced some code to work in conjuction with Tiled to more efficiently create maps
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I created a boss fight that uses different attack patterns that change with boss stages