Archidamian War
Engine: Monogame
Duration: 3 months
Role: Everything
Team Size: Solo
Overview:
Archidamian War is a small turn-based strategy game based on the Peleponnesian Wars. This was the first completed game I made by myself. It was made as part of my first Graded Unit at Edinburgh College.
What did I do?
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I created the game concept using inspiration from other strategy games in conjunction with the research I had done on the history for the project
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I had to create art for unit cards and maps
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I designed 2 asymmetric factions that were both playable as seperate campaigns
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I created unique unit rosters for both factions basing the unit types and stats on historical accuracy
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I created maps based on the geographies of each region
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I coded a "Dice-roll" based combat system that makes use of modifiers like flanking and formations
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I coded a system to create tile-based maps procedurally
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I researched and implemented A* algorithms for unit navigation
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Adjusted my scope accordingly to time constraints