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Archidamian War

Engine: Monogame

Duration: 3 months

Role: Everything

Team Size: Solo

Overview:

Archidamian War is a small turn-based strategy game based on the Peleponnesian Wars. This was the first completed game I made by myself. It was made as part of my first Graded Unit at Edinburgh College.

What did I do?

  • I created the game concept using inspiration from other strategy games in conjunction with the research I had done on the history for the project

  • I had to create art for unit cards and maps

  • I designed 2 asymmetric factions that were both playable as seperate campaigns

  • I created unique unit rosters for both factions basing the unit types and stats on historical accuracy

  • I created maps based on the geographies of each region

  • I coded a "Dice-roll" based combat system that makes use of modifiers like flanking and formations

  • I coded a system to create tile-based maps procedurally

  • I researched and implemented A* algorithms for unit navigation

  • Adjusted my scope accordingly to time constraints

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